
You can decide to insert an image sensitive to touch, and trigger a series of related actions: the object moves and makes a sound, at the end of it moves another, and so on.
#PUBCODER EBOOK FULL#
This means having full control of what can happen on a page.

The idea is that any object on the page becomes a hotspot with which the user may interact: objects come alive by reacting to specific events, many of which are typical of all mobile devices: touch, swipe, pinch, shake, accelerometer, and so on. In fact, we have built a palette of tools that is both easy to use and very flexible. The component we worked hardest on is our interactivity engine. Many components are drag&drop: inserting objects on the page, distributing them in the space, etc.
#PUBCODER EBOOK SOFTWARE#
Our software is a complex platform, a particular attention has been given to trying to reduce the complexity of the User Experience. To make life for our users as easy as possible, whether they are writers, illustrators or developers. In particular, we want to give everyone the opportunity to create content suitable for any digital format. The third and final part will deal with how the distribution of a self-publishing product works.Ībove all, we are committed to content.

In the second part we show you a collection of experiences and applications that have been made by authors and illustrators over the years and that, for one reason or another, have deserved attention in the world. In this first article we’ll tell you how the software allows you to create interactive content and make it known worldwide. This is the first of a mini-cycle of three articles that tell how PubCoder has become one of the most extraordinary tools for self-publishing. We worked tirelessly for six years, listening to our users and trying to put them in the best possible conditions.

We chose to develop PubCoder to help you to make our users’ dream come true by enabling them to make interactive content and distribute it everywhere.
